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  <titleInfo>
    <title>2D graphics programming for games</title>
  </titleInfo>
  <name type="personal">
    <namePart>Pile, John</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
  </name>
  <typeOfResource/>
  <originInfo>
    <place>
      <placeTerm type="text">Boca Raton</placeTerm>
    </place>
    <publisher>CRC Press</publisher>
    <dateIssued>2013</dateIssued>
    <issuance/>
  </originInfo>
  <physicalDescription>
    <extent>224p.</extent>
  </physicalDescription>
  <note type="statement of responsibility">by John Pile</note>
  <subject>
    <topic>Computer Science</topic>
  </subject>
  <subject>
    <topic>Computer games-Programming</topic>
  </subject>
  <subject>
    <topic>Computer graphics</topic>
  </subject>
  <classification authority="ddc">794.81526 P64T</classification>
  <identifier type="isbn">9781466501898</identifier>
  <recordInfo>
    <recordCreationDate encoding="marc">      </recordCreationDate>
    <recordChangeDate encoding="iso8601">20211025132153.0</recordChangeDate>
    <recordIdentifier source="OSt">149362</recordIdentifier>
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